Monday, March 1, 2010

MPA 408 Lecture 03/01/10 EQ'n' By Octaves cont.

Unfortunately, I missed the first ten minutes of class today due to a situation I encountered with my vehicle. However, upon arrival a fellow classmate clued me in to what was going on. It turns out that I had only missed a handful of info on the effects of altering the frequency range at 1.5 k. there was a notable difference the presentation this time around instead of applying the principles to isolated instrumentation they were applied to 2 tracked audio waves. These were the results:

+1.5k ~ adds fullness

+ 3k ~ increasing volume here illuminates pluck of electric bass and adds attack on low end piano, snare and drums. Other aspects affected with an increase in this range would include increase on clarity, hardness of vocals.

-3k ~ a reduction in this range would result in an increase in breathy soft sound and would highlight out of tune vocals, guitars, ect..

note: 3k is also the cut off point to simulate telephone effect.

+ 5k ~ around here it increases the vocal presents and brings up the snare.

-5k ~ a deduction would help to get rid of the fake guitar sound created by synths.

Note: Increases of 2 db or less are generally unnoticeable. It is until about 3dbs that the difference become audible (as demonstrated in a class example).

+7k ~ adding db’s here raises finger on guitar, attack on drums and sharpness on synth guitar and piano.

Note: filter w/ low pass gives an AM Radio effect .

-7k ~ reduces on S sound on vocals (from here to about 10k)…

+10k ~ playing in this area would allow you to alter brightness of vocals and guitar. Here you would be able to make vocals feel more aggressive and cymbals sound harder.

Grouping and Mixing Out The Board

After covering the spectrum and displaying how to manipulate these ranges in Protools we then did it out the console.

1) Send audio A1 & A2 out to line input 39 & 40

2) Group channels and patch to Protools A3 & A4 In

3) Compress line In 1 and group (13 & 14)

4) Adjust all faders to unity gain

5) Pan all odd pots hard L and all even pots hard R

6) Set Protools channel to A3 & A4 Input

7) Solo and arm track

8) Record…

Then A B to hear differences!!!

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